I have two instances of if IfThen app;
The first instance (A) checks if a binary switch is on, and if so, it triggers a Scene (that switches on multiple other swicthes)
The second instance (B) checks if the same binary switch is off, and if so, it triggers a different Scene (that switches off the same multiple switches)
With version 2.2.5, both scenes triggers as soon as the switch is turned on/off. The condition seems to be ignored (if the switch is on or off). What happens is that A's 'true-statement' is executed followed by B's 'true-statement'. If the order of the instances are changed in the app list , B's 'true-statement' is executed first and the A's.
Downgraded the index.js of IfThen app to version 2.0.5 and it works as expected.
Am I missing something or is it a bug?