Search found 155 matches
- 08 Jan 2021 19:34
- Forum: Discussions in English
- Topic: Thermostat Updated twice
- Replies: 9
- Views: 3952
Re: Thermostat Updated twice
Yes, also happens after reboot
- 04 Nov 2020 19:45
- Forum: Discussions in English
- Topic: Logical Rule Remote Condition Name Resolving
- Replies: 9
- Views: 4290
Logical Rule Remote Condition Name Resolving
Hello there,
in the logical rule app when you use remote condition the Light_Scene_XYs are being listed but there's no name resolving. Is that intentional?
Best Regards,
rws
in the logical rule app when you use remote condition the Light_Scene_XYs are being listed but there's no name resolving. Is that intentional?
Best Regards,
rws
- 04 Nov 2020 18:53
- Forum: Discussions in English
- Topic: Thermostat Updated twice
- Replies: 9
- Views: 3952
Thermostat Updated twice
Hi there, I set up an easyscripting to get triggered by an update to a thermostat setpoint. Now I can see that every time the thermostat gets updated, the script gets triggered twice. [2020-11-04 16:40:45.977] [I] [core] --- ZWayVDev_zway_50-0-67-1 performCommand processing: {"0":"exa...
- 03 Nov 2020 12:40
- Forum: Discussions in English
- Topic: 4-hops limit / how to solve strategies
- Replies: 4
- Views: 3382
Re: 4-hops limit / how to solve strategies
Not really a workaround and I don't want to steer you away from Z-Wave devices but maybe worthwhile to look at if you're already so deep into coding that you could use/program z-uno: I used ESP8266 based chips that I programmed for MQTT use and paired them to the MQTT App in Z-Way. That way you can ...
- 02 Nov 2020 21:59
- Forum: Discussions in English
- Topic: Easy Scripting App - Documentation/Example
- Replies: 51
- Views: 47080
Re: Easy Scripting App - Documentation/Example
@ridewithstyle Easy Scripting can listen for Scenes activation too - exactly like for motion sensor. So no need in additional Dummy Devices. Just enable the scene and it will trigger EasyScripting code. BTW, instead of /dev/urandom use Math.random() < 1/N (for N % probability). I don't think you ne...
- 26 Oct 2020 14:23
- Forum: Discussions in English
- Topic: Easy Scripting App - Documentation/Example
- Replies: 51
- Views: 47080
Re: Easy Scripting App - Documentation/Example
Hello Poltos, I myself am also trying to expand my usage of easy Scripting (Halloween Season demands upgrades). Currently I am trying to react to triggered scene (motion detection) and trigger some random scene out of a predefined set, as there currently is no such mechanism as app freely available....
- 13 Oct 2020 15:48
- Forum: Discussions in English
- Topic: Interviews start disappearing
- Replies: 19
- Views: 17701
Re: Interviews start disappearing
I excluded all my failed thermostats and re-included them unsecure. There was no progress on the bugfix/debugging and I didn't want to start the heating period with broken thermostats
regards,
rws
regards,
rws
- 13 Oct 2020 15:42
- Forum: Discussions in English
- Topic: Easy Scripting App - Documentation/Example
- Replies: 51
- Views: 47080
Re: Easy Scripting App - Documentation/Example
update: ok, it's not the three digits, It tried to hook onto another sensor (ID104) to check if the script gets triggered and it does, triggering the sensor ID102 does not. I am out of ideas [2020-10-13 14:24:42.715] [I] [core] --- ZWayVDev_zway_102-0-49-1 performCommand processing: {"0":&...
- 11 Oct 2020 22:44
- Forum: Discussions in English
- Topic: Easy Scripting App - Documentation/Example
- Replies: 51
- Views: 47080
Re: Easy Scripting App - Documentation/Example
Hi there, I just ran into an issue with triggering a script. ### ZWayVDev_zway_89-0-49-1 as temperature input trigger works fine. If I use ### ZWayVDev_zway_105-0-49-1, the script doesn't get triggered. I put both triggers into the script and no matter what I do, I can't get the 105 Trigger to work....
- 06 Jul 2020 11:09
- Forum: Discussions in English
- Topic: Repeat app
- Replies: 7
- Views: 4219
Re: Repeat app
not questioning the sanity of your plans, but it seems that you could use the delayed scene action for that and retrigger the same actions. But you would have to include a marker (e.g. dummy binary switch) that you set on the first trigger and conditionally execute the second. Can be done but invest...