Strange behaviour in scene+group+bind
Posted: 25 May 2014 14:25
Hi!
I have a light scene that simply turn Off a set of lights (2 lamps operated by a Fibaro multiswitch).
I have a group that simply includes that light scene only for ON events.
Finally i have a bind between other light and the group (this is because you cannot bind a light with a light scene).
When i turn on the second light, al the lights in the scene are turned Off. Great!... This works fine when i use phisical buttons... But when the lights in the scene are On and the second light is on... When i switch Off the second light... The lights include in the light scene are turned Off tooo... Only when i use virtual button in the ha ui. That is a Strange behaviour.
Another case: if a build a similar conbination to do the opositte action... (Turn Off the second light when i turn on any light in the light scene) when i turn on any light in the light scene i described all lights (the second light but the lights in the light scene ) are turned Off todo
This is really weird... Is this a bug?
I have a light scene that simply turn Off a set of lights (2 lamps operated by a Fibaro multiswitch).
I have a group that simply includes that light scene only for ON events.
Finally i have a bind between other light and the group (this is because you cannot bind a light with a light scene).
When i turn on the second light, al the lights in the scene are turned Off. Great!... This works fine when i use phisical buttons... But when the lights in the scene are On and the second light is on... When i switch Off the second light... The lights include in the light scene are turned Off tooo... Only when i use virtual button in the ha ui. That is a Strange behaviour.
Another case: if a build a similar conbination to do the opositte action... (Turn Off the second light when i turn on any light in the light scene) when i turn on any light in the light scene i described all lights (the second light but the lights in the light scene ) are turned Off todo
This is really weird... Is this a bug?