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Time scheduled scenes

Posted: 11 Feb 2015 19:12
by dhanjel
Why does not this work? The "scene" is never triggered.

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Re: Time scheduled scenes

Posted: 11 Feb 2015 19:51
by pz1
This looks like a LogicalRule not a Schedule

Re: Time scheduled scenes

Posted: 11 Feb 2015 21:34
by dhanjel
A logical rule based on time != time scheduled?

Re: Time scheduled scenes

Posted: 11 Feb 2015 22:06
by pz1
Yes, there is something funny about time conditions in rules. They do not fire if the real time passes the set time. It seems it determines that sensors that produce events will only be effective within in the set time frame.

Re: Time scheduled scenes

Posted: 11 Feb 2015 22:26
by dhanjel
Thank you! Will try with the correct scene before I jump in and try to get a sunset/sunrise-addon to work :)

Re: Time scheduled scenes

Posted: 11 Feb 2015 22:30
by dhanjel
Now, this is logical :)
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The interface could really use an UI-expert and some proper documentation.

Re: Time scheduled scenes

Posted: 11 Feb 2015 22:52
by pz1
They are thinking about serious improvements of the UI in version 2.1
v2.1.0
- Notifications rework and events flow concept
- Major changes in UI concept
- Graphics
- Users authentication
May be a while before this will be released.

Re: Time scheduled scenes

Posted: 16 Feb 2015 17:07
by n0ahg
A LogicalRule tests if the conditions are met ie, is the time now greater than 4pm?

This means if you run the rule (ie. motion triggered, scheduled) at 3:55pm it would return false but if you run it at 4:05pm it would return true.